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Posted by3 years ago
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The Division designer has got me all confused. I have a ton of experience (100) that needs to be optimally used but I am unsure what to do.
Should I have Divisions with mixed units or specialized units? As in should divisions have a mix of infantry, motorized, tanks, or just be of solely one type?
Is it always a good idea to keep the support line up to date? There doesn't seem to be many drawbacks.
How weak or strong should garrison divisions be?
Can anyone share what they have done?
Hoi4 Best Division Templates Soviet Union
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Posted by1 year ago
Archived
This post made me realize that there are still a number of people that are unsure of what to do with the division template system. So here's a simplified breakdown of some popular division templates that you may wish to use:
All divisions are using the same 3 support companies, all divisions shown were made as Germany on day 1 of the 1936 start with no extra equipment bonuses unlocked except for heavy tank destroyers '41. Logistics companies and field hospitals are optional. It's also worth mentioning that you by no means need to place battalions exactly the way I do, the placement of battalions has no effect on the stats.
20 width 7/2 divisions are 7 infantry and 2 artillery battalions. Good starter division, but is completely outclassed by 40 width divisions in almost every situation. Still good in low supply areas like Africa or Asia.
40 width 14/4 divisions are 14 infantry and 4 artillery battalions. This is preferable to the above division, especially if you're fighting in Europe.
40 width 13/4/2 divisions are 14 infantry, 2 artillery and 2 anti-tank battalions. These are good if you're fighting against tanks and aren't looking to abuse space marine divisions (see below.)
40 width space marines are 13 infantry, 2 artillery and 1 heavy tank destroyer battalion. These are usually banned in MP games, as far as I'm aware. Use these at your own risk in singleplayer, as they can be completely game breaking. The AI basically never builds enough AT to counter the extra armor you have on these infantry divisions.
Games in the victorian era. Offensive Doctrine: If you have a field marshal with the 'offensive doctrine' trait, then you should take advantage of the combat width reduction. Add infantry brigades to the above divisions to make them 22 or 44 width, depending on which you're using. This may no longer be relevant once the new DLC comes out, as they're probably changing the way these traits work.
20 width 6/4 division are 6 medium tank and 4 motorized battalions. Maintenance companies are good on your armored divisions to reduce attrition losses.
40 width 15/5 division are 15 medium tank and 5 motorized battalions. Higher production cost, but these divisions are nearly unstoppable. Probably banned in most MP games, and will destroy anything they face in singleplayer.
If any more experienced players want to correct anything here, feel free to. I admittedly mostly have experience on SP so I'm not 100% filled in on all current metas, but these are the basics that I tend to show my friends that start playing. Hopefully somebody finds this useful, and feel free to leave any questions.
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